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(1 edit)

PROS: Camera works very good, the camera transitions are well implemented, physics work good, the ball has nice speed and inertia and is easy to maneuver in the tracks at speed.

CONS: the freeroam mode feels unnecessary, the way the races are laid on the map doesn't actually help on making it fun to get from one race to the other, race tracks seem to be well laid out and I know it's a prototype but it's visually sad to see so much gray, doesn't feels compelling to actually keep exploring (both in freeroam and races mode); the pins seem to have too much inertia or the ball may be too light but it doesn't feels satisfactory to hit them; menus need more contrasting elements to help differentiate from the rest of the screen

Keep up the good work man!

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Thanks for giving it a shot!! I can try changing up how the pins feel, I also thought something was off but couldn't figure out what it was haha. I wish I added just a bit of color before I got it tested,

Adding visuals and color to the world (and finishing the UI) is comin' up soon! I was thinking about getting inspiration from old 2000's PC games and that sort of "Y2K" style. Been looking for inspiration but if you have anything you think I should check out for ideas lemme know!

For the free roam, I'm actually kinda stuck as to how I can make it more interesting, only thing I have so far are some hidden ball designs you can discover, but that's just kinda it. Maybe there's Ball characters you can talk to or something? I dunno haha. The game is meant to be pretty short and sweet but I do want the free roam to have at least some kinda reason to exist so I'll be thinking about that.

Glad you like the camera and the physics feel good, those two I wanted to nail haha! I'll be fixing this thing up asap, thanks for the awesome feedback!